
METHOD
A plot can be represented by a score or diagram.

Character A moves through
event n between times t1 and t2
A line or thread represents a character or inanimate object.
Characters are considered active, objects passive. All characters
are continuously motivated to act.
Numbered intersections are significant interactions between
threads.
Story time moves from left to right.
The vertical axis is used to separate the threads and show their
tension with respect to their intersections. The intersections
exert deviational force on the momentum of the threads.
Every line must intersect another line at least twice.
Each intersection must result from the previous intersection
along all intersecting threads.
PRINCIPLES
A single viewpoint should be maintained.
To build a web work plot, at the beginning, the main character's
thread must intersect many threads in quick succession, in
order to
bring
into the story
enough threads.
Weaving may take place forward and backward.
Intersections may
be revealed through narration as well as reminiscence.
The number of threads decreases over the course of the story.
Drop the least important thread first.
Keep important characters separated until the end.
JARGON & SCHEMATICS

Viewpoint character encounters characters 1,2,3,4,5,
with no connection between them
The Row of Bricks
plot, in which the character has a series of encounters having no relation
to one another.
Quadrangular Plots

One of the simplest models of plot: characters A and B have
encounter 1, which motivates both oof them, such that they
have encounter 2. 2 must be caused by 1.
Plot Loop: a circuit in
which an incident between two threads causes a second incident
between two threads. With web-work, it is less instructive
to think of your stories as having "plot" than it is to think
of them as having "plot loops."
A Simple Plot
Loop has two intersections.
Weaving: encounters between
threads cause further encounters.
A Compound Plot Loop is a plot loop with more than two
encounters.
Deviational:
The intersection causes the threads to deviate from their path.
Motiving: Providing the
character with traits that will cause them to act.
Motivating: Providing the character
with circumstances that will cause them to act.
|